In the beginning you do little more than click to produce energy. All of which is, for some reason, made of potatoes. In order to figure out just what’s going on, you need to generate lots of power and build technology. It’s a game where you find yourself in a ship orbiting a mysterious red planet. Spaceplan doesn’t stray too far from this formula. For the most part they play themselves - you just need to click on something every so often to keep things moving. You put them on, let them run, and check in whenever you get bored. They’re the video game equivalent of background noise. Spaceplan is what’s known as an idle game, or a clicker. Not in real life, of course - I’ve been playing Spaceplan, a simple but strangely engrossing new sci-fi game that has a curious obsession with spuds. For the last week, I’ve been shooting potatoes into space, trying to solve the mysteries of the universe.
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